5/27/2020 Fallout 3 Radio Stations
. Quick Links. Fixes / Guides.
![]() ![]()
Modding. Fallout Network.All Posts must be directly related to Fallout.Use and abuse spoiler tags. Do not post spoilers in titles.No low effort/meme content as posts. Comments are fine.Follow proper when submitting and commenting. Keep it civil and do not make personal attacks to other users. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.Do not spam.
For Fallout 3 on the Xbox 360, a GameFAQs Answers question titled 'How Do I Get Into the Galaxy Radio Station?'
Always follow when sharing your own content. More than 1 in 10 of your posts or comments being self-promotional is spamming. Livestream promotion not allowed.Use descriptive titles.
Posts with clickbait, extremely vague, or misleading titles will be removed.No dissemination of rumors / leaks without actual evidence.Posts promoting or facilitating piracy in any way will be removed. Piracy is a permanent ban, no warnings.All posts and comments in end, come down to moderator discretion.WRITE THIS War. War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. You'll need Manager to open these files.In your Fallout 3 folder (should be in program files, if you got it through Steam, check the Steam folder and it will be in steamapps/common), there's a folder called Data. The songs are in Fallout 3 - Sound.bsa, under sound/songs/radio/license.
There are 3 versions of each song, but you'll probably want the mp3 version. Just select them, and extract. The filenames for each song don't have the complete title, and say 'generic' for instrumentals, but if you look up the track list it's clear which song is which.Three Dogs commentaries are in the Fallout 3 - Voices.bsa, in the filepath sound/voice/fallout3.esm/maleuniquethreedog. Keep in mind that what you hear is a combination of files for each news story he tells, usually a generic introduction, a reference to your character depending on your karma and level, and a story pertaining to the quests you've completed. So if you shuffled those and all the songs, it probably wouldn't make much sense. Also, most of these are.lip files, so that may cause a problem.
The others are.ogg files, in case you know how to use those.
The more well-lit part of the tunnels near the fiery barrels and rusted cars is where you'll run into most of the Feral Ghouls, and unfortunately you won't have much room in which to maneuver. As long as you can clear out as many residuals as you can before taking on the main bunch, and as long as you can keep moving to minimize what is, in reality, minimal damage from these weak enemies to begin with, you should be just fine. Do remember to comb their corpses once fallen to find plenty of Bottle Caps, however.
You may even luck out and find some Rad-X on one or two of them.If you explore the entirety of this small tunnel, you'll find two doors on your right that both promise to lead to the same place - Dupont Circle. Taking either one of these tunnels is fine, but we actually suggest taking the one farthest from your point of initial entry. This is because you can tuck right into Dupont Station from there, which will help you incredibly in the coming area (otherwise, you'll get involved in some unnecessary firefights - ammunition wasters). Before leaving the tunnel via the farthest door, however, be sure to explore the medical kit you encounter on the right side wall for two Purified Waters and a Stimpak. You can also grab a Firehose Nozzle from a fire kit on the wall adjacent to the medical kit if you want to collect it and sell it later.Once on the surface, Dupont Circle Station will be added to your map as another instant-travel location. This is awesome for later use, or if you feel the need to head back to Megaton at any time to heal up, sell your gear, or anything of this nature.
When you're feeling ready, keep your Assault Rifle (or another heavy weapon) equipped and enter the station. As soon as you do, you'll see a Super Mutant with his back turned to you not two feet in front of your character. Use VATS to do him in quickly before he knows what hit him. This Super Mutant is only equipped with a melee Nailboard, but his friend roaming around in front of him has a Hunting Rifle equipped. This means that you have to take out his friend quickly after killing the initial Super Mutant, because he poses a much more significant threat, even from afar. When both are felled, search their bodies for goods and grab the Nuka Cola from the Nuka Cola machine on your right. The garbage can next to it contains another one, if you want it.Those two Super Mutants represented the only initial threat in this part of the station, so you can breathe easy for now.
Head forward and you'll see a door straight ahead. This is how we'll proceed further into the tunnel, but first, bear right through another door you find to enter a long-abandoned office.
Within, you can find all sorts of rounds for your various weaponry if you search, as well as some other incidental items, such as a Milk Bottle. But if you can hack the easy-to-hack computer within, you can wake up a Protectron slumbering nearby. You won't want to use him, of course, but hacking him and activating him will give you experience, and killing him thereafter will give you even more. Be sure to search his metallic body once destroyed before proceeding through the aforementioned door and further into the station.Part 2 Head down the series of staircases following your voyage through the doorway, but when you see a well-lit tunnel ahead, don't just rush in there.
A rather powerful Raider is on the other side of the tunnel, and once he spots you, he and his powerful Combat Shotgun will come looking for you. And with a shotgun in close combat, he gets the advantage. Try to sneak into the tunnel as best you can and damage him as much as possible from afar before taking him out with VATS once he gets closer. And naturally, you'll want to search his body for all sorts of valuables, including that Combat Shotgun he was toting if you don't already have one in your inventory.Speaking of valuables, this powerful (and now deceased) Raider has a pad where all of that light is coming from. Search to find plenty of valuables, including a Steam Gauge Assembly, plenty of Whiskey, and even some Missiles amongst other things. You can also use his bed to sleep in for as long as you want, so long as any other Raiders further up in the tunnels haven't yet spotted you.
This will give you a great place to rest and a good jump point for the next area, which is just around the corner.As you proceed through the linear tunnel from where you slept and killed the powerful Raider, it won't be very long until you run into yet another angry enemy. Thankfully, this guy should be a whole lot easier to deal with than his brethren you killed earlier, but if you're having issues with him, try to draw him out while you fire at him from afar, killing him in the more spacious tunnel where you killed his friend. After searching his corpse, be sure to search his belongings down a dead end corridor nearby, where myriad meds can be found, as well as other goods.
Psycho, Jet, three Stimpaks, Med-X, Buffout, a Blood Pack and more should be what you find, amongst other goods.The path from where you found all of these goodies will again be quiet for some time, as you traverse various empty corridors and staircases. But when you reach what appears to be a makeshift office, complete with raggedy filing cabinets and a desk, you'll know that at least three more Raiders are in your vicinity, as well as their two powerful Mark I Gun Turrets.
After searching the desk and filing cabinets (you can find some Pre-War Money and a Carton of Cigarettes), quickly approach the computer near the doorway. If your hacking ability is high enough, you can hack and disarm the gun turrets (or turn them against the Raiders). But if you're not a good hacker or don't have a high enough ability, you'll have to deal with them. But first, deal with the lone Raider that runs in after you, turning your attention on those pesky gun turrets thereafter.With at least one Raider downed, and with the gun turrets permanently disabled (regardless of how you did it), you can then enter the rocky area ahead.
Two more Raiders toting firearms will be firing on you from below. You'll want to try to keep the high ground here for as long as you possibly can, simply because ceding the high ground will result in a net loss of advantages during this gun battle. You can at least weaken your foes from afar before running down the metal catwalk towards your foes, where VATS-assisted killing is much more effective. Naturally, you'll want to search their bodies after they're all killed (ammunition is scarce, after all), and you can always run back to the bed you earlier rested in if you need to do so again. However (and unfortunately), you won't find any other items in this area as you press forward.From here until you leave the station, you shouldn't run into any more enemies, though as you follow the linear pathway you'll run into at least two already-felled Feral Ghoul corpses (search their bodies for goods). Near those bodies, you should also find an Assault Rifle (though you should already have one) and some 5.56mm Rounds as well.
Then, proceed forward (avoiding the lone Frag Mine in the path) to another door that leads to Metro Central. Since there's no other option, go through the door to proceed, and remember that before you reach the Assault Rifle and ammo, you'll see a fork in the road. Ignore it - it simply leads to radiation-infested water and little else.When you enter Metro Central, you're going to hear a commotion in the room up from the small corridor you find yourself in. Make haste (with a powerful weapon equipped) and enter the room to find Feral Ghouls and Raiders doing battle with one another.
You can certainly let them go at it, conserving ammunition as they kill each other off. But where's the fun in that? And more importantly, where's the experience points in that!? Kill all parties present, searching their bodies once downed. You'll also want to take the time to search the only lit-up area of the room, where yet another Assault Rifle can be found, as well as various ammo and healing goods, such as a Stimpak and some Frag Grenades. Nice!Part 3 With those goods in hand, proceed out of this room. It won't be long until you find yourself in another of the many subway tunnels underneath the now-obliterated Washington D.C.
You may be confused as to how to proceed from here, and furthermore, there are many enemies in the tunnel. First thing's first - take care of any enemies in your vicinity. Most of them will be of the Feral Ghoul variety, but chances are you also will have to deal with mutated dog enemies for the very first time as well. When you step out on the subway tracks, turn around and look down a short dead-end tunnel to your right. Tucked into the back right is the body of a Dead Slave with a note - a Slave Map. Picking up the note will add a new location to your map.
Take out enemies as you head leftward down the subway tunnel (so that your back is facing the way you came, on your left). Search their bodies for precious meat and Bottle Caps before abandoning them for new grounds.You'll eventually come to what was at one time a train platform, though most of it is destroyed. Surprisingly, the escalators you encounter won't function but they are still intact and will provide a conduit to the area above.
While this isn't the way we need to go, we still highly recommend you go up there and look around. You'll run into a plethora of easy-to-kill foes, so gaining their experience is a good idea (you'll likely have fought more Feral Ghouls en route to this location as well, continuing to stack up the experience).
On the west side of the first upper level, in a short connector tunnel between the two sides of the tracks, you'll find a small caged in generator room, with a copy of Dean's Electronics. There's also an exit to the Foggy Bottom Station.
On the east side of the first upper level is an exit to the Freedom Street Station. The second upper level doubles back over the section of tunnel where you first entered the Metro. First office on the left has a terminal to hack (average difficulty) and a Protectron. To the right from the turnstiles, there's a Nuka-Cola machine and an exit to Pennsylvania Avenue. Bear in mind that if you are running precariously low on ammunition, you'll want to bypass this paragraph co.
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |